John-Paul Gignac, Matthias Le Bidan (soundtrack), Carrie Bloomfield (logo), Mike Brenneman (board designs artwork based on his work), Kim Gignac (artwork) other people in credits: T. See Fedora repository for freed packages with replacement soundtrack. The music is released under the non-free CC BY-NC-SA license, but a fully-free version, with non-free music removed, exists. Game contains level editor and there are community forums where homemade tracks are showed. Maniadrive is flagship game of Raydium 3D engine. The code is licensed under the GPL, while some of the media are also under the GPL but some are licensed under CC-BY-SA. The latest version of the game is 1.2 released on August 21 st, 2006. Maniadrive is a racing clone of Trackmania written by an author with the pseudonym xfennec. Most projects look for help with testing, documentation, graphics, etc., as well. This means that the source code is available to be studied, modified, and distributed. The media and the source code are both licensed under the GPL. The latest release is 265 released on February 25 th, 2008. It is written in the C and Lua programming language using the SDL library. Players can upload code at any moment to update their code or fix bugs while the game is running in realtime. The game is client/server based and is playable over the internet. You control your creatures using the Lua programming language and let them compete for food and survival against other players. Infon Battle Arena is a real-time multiplayer programming game written by Florian Wesch. It is recommended you use non-Cyrillic characters when creating saved games in the Russian version of Doom 3.Infon Battle Arena is a free game. Also, when saving games with Russian characters, names with same amount of characters overwrite each other after installing the 1.3 patch. Saved Games from previous versions of the Russian version of Doom 3 cannot be loaded after installing the 1.3 patch. Note that as a host you can specify a client's minimum prediction ahead of the server with net_clientPrediction followed by the number of milliseconds. This displays a graph of how much the client predicts ahead of the server. It can be toggled with the console command net_clientLagOMeter 1 or 0. Added a Quake III-style graph of the connection quality for network clients. Fixed how Doom 3 detects LAN client vs. pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code. pk4 files: 'addon paks' are only referenced when the map is loaded in. pk4 file download URLs (http/ftp), client has internal download. Not using these drivers may result in game instability while using EAX 4.0. Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0. To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Doom 3 base game comes with room reverb data. EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). When enabling or disabling PunkBuster(TM) on a server, the game must be restarted before the change takes effect. New items in this patch include Punk Buster Support, EAX Advanced HD support and much more! Read below for all the details. This is the v1.3.1 Patch for DOOM 3 directly from id Software fixing rendering, localization and more.
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